Timeframe 
12 September, 1991
 Synopsis 
The first year students are due to have their first flying lesson and, in the run up to it, Harry learns about the most popular sport in the magical world, Quidditch.
Quidditch is played up on broomsticks in the air between two teams of seven. There are three goal posts at either ends of the pitch that are guarded by a keeper. Quidditch has three balls. The ball that scores the points is the Quaffle. It is handled by players called chasers who attempt to score it through the opposition�s hoops. However, a ball called The Bludger has been enchanted so that it flies around trying to knock chasers from their brooms. To counter this, there are two beaters on each time that fly around with large bats protecting their team members from the blunders. The final ball is the Golden Snitch. It is tiny and hard to spot. Qudditch matches only end when a player called The Seeker catches the snitch. If the Seeker catches the Golden Snitch, their team earns 150 points and usually wins the match.
On the day of the flying lesson, Neville receives a present from his Grandmother. It is a remembrall and is intended to improve his usually awful memory. Poor Neville never has much luck and manages to fall from his broom in the very first minutes of the lesson, breaking his wrist in the process. As the flying coach, Madam Hooch, takes Neville to the hospital wing, Draco Malfoy notices that he has left his remembrall behind. He pockets it and mounts his broom, with the full intention of depositing the remembrall atop a tree in spite. Harry does not like this attitude and also mounts his broom, chasing Malfoy through the air. Malfoy drops the remembrall from a great height but Harry makes a spectacular dive and manages to catch the ball before it hits the ground. Unfortunately, his celebrations are cut short by the arrival of Professor McGonagall and he believes that he is in serious trouble. Therefore, it is a pleasant surprise when he is in fact offered a place on the Gryffindor Quidditch team.
That evening at dinner, Malfoy is dismayed to find that Harry has got one over him. He challenges Harry to a duel at midnight, an offer that is accepted immediately.
As night falls, Harry and Ron try to sneak out of the Gryffindor common room but are followed by Hermione and Neville. Malfoy never shows for the duel and the four Gryffindors start to make their way back to bed. However, they accidentally take a wrong turn and find themselves in an out-of-bounds corridor. It is plain to see why the corridor is forbidden, for it is the residence of a monstrous three-headed dog, standing guard over a trap door. The four youngsters flee in total fright, but not before deciding that something is obviously being hidden beneath the door.
 Setting 
 Characters 
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