Quidditch
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Summary
Quidditch is a wizard sport played all over the world, by witches and wizards alike. The idea of the game is to get the most points by the end of the game. The game ends when the Golden Snitch has been caught. The whole game is played while on broomsticks flying through the air. The pitch consists of an area set out by lines, and three hoops at either end.
Rules
- Though there is no limit imposed on the height to which the player can rise, but you cannot stray from the boundary.
- The Captain of the team may call for time out. This is the only time a players feet can touch the ground.
- The referee may award penalties against a team.
- In the case of an injured player, the team must play on without a substitute.
- The game only ends when the Snitch is caught, or by mutual consent of the two team's captains.
- Wands cannot be used during the match.
- Under no circumstances are any players allowed to seize another player.
Balls
Quaffle
This ball is a light weighted red ball, it has three ditches on.Bludger
This ball is a black leathery ball, with an incantation on it to make it fly around and have a nasty temper.
"Nasty little buggers" - said by Oliver Wood about bludgers in Harry Potter and the Philosopher's Stone
Golden Snitch
This is a small nimble golden ball with wings, that can fly around at high speeds.
"Wicked fast, and damn near impossible to see." - said by Oliver Wood about the golden snitch in Harry Potter and the Philosopher's Stone
Players
On a quidditch team there are 7 players.
Chaser
These are the main players of the team. There are three of these per team, and they pass the quaffle between team mates, and try to score a goal in the opposing teams hoops.
Beater
These players carry bats around for the sole purpose of beating the bludgers attempting to hit, or distract the opposing teams chasers in order to make them drop the ball. There are two beaters per team.
Keeper
The keeper is like the goal keeper, they defend the hoops at the end of the pitch. There is only the one keeper.
Seeker
The seeker has the most important job of all, which is to end the game and find the Golden snitch. There is only one seeker allowed per team.
History
The first early form of Quidditch was played at Queerditch March (Quidditch is named after) in the eleventh century. Since then many different variations of the sport have been played but Quidditch is vastly the most popular. There were also early names of the Chaser and the Beater which were the Catcher and the Blooder.
During the early 1100's Snidget hunting was a big sport. It involved killing a Snidget which was a very fast bird similar to the Golden Snith. When almost all of them went extinct a blacksmith by the name of Bowman Wright crafted a ball which replicated the speed and look of the bird. This then led to the Golden Snitch being included in Quidditch.
Fouls
These are the 10 most common fouls in Quidditch:
- Blagging (All players): Seizing opponents broom to slow them down.
- Blatching (All players): Flying with intent to collide.
- Blurting (All players): Locking broom handles to steer opponent off course.
- Bumphing (Beaters): Hitting a bludger to the crowd.
- Cobbing (All players): Excessive use of elbows towards a player.
- Flacking (Keeper): Sticking any anatomy in a hoop to punch the Quaffle out.
- Haversacking (Chasers): Hand still on Quaffle as it goes through a goal hoop.
- Quaffle-pocking (Chasers): Tampering with Quaffle.
- Snitchnip (All except Seeker): Any player except for the seeker touching or catching the Golden Snitch.
- Stooging (Chasers): More than one chaser entering the scoring area.
There are over 700 listed fouls in the Department of Magical Games and Sports Records but 85% of them are listed about different spells being used. The other 10% are just silly fouls like attacking a player with an axe etc.
Quidditch Teams in the British league
List of all Quidditch teams in the British League:
Appleby Arrows
Ballycastle Bats
Caerphilly Catapults
Chudly Cannons
Falmouth Falcons
Holyhead Harpies
Kenmare Kestrels
Montrose Magpies
Pride of Portree
Puddlemere United
Tutshill Tornados
Wigtown Wanderers
Wimbourne Wasps
World Quidditch Teams
List of all major World Quidditch Teams:
Vratsa Vultures (Bulgaria)
Quiberon Quafflepunchers (France)
Heidelberg Harriers (Germany)
Bigonville Bombers (Luxembourg)
Braga Broomfleet (Portugal)
Grodzisk Goblins (Poland)
Moutohara Macaws (New Zealand)
Woollongong Warriors (Australia)
Tchamba Charmers (Togo)
Gimbi Giant-SLayers (Ethiopia)
Sumbawanga Sunrays (Tanzania)
Haileybury Hammers (America)
Tarapoto Tree-Skimmers (Peru)
Toyohashi Tengu (Japan)
List of famous broom types
List of all major Generation I brooms:
Oakshaft 79
Moontrimmer
Silver Arrow
Cleansweep one
Comet 140
Tinderblast
Swiftstick
Shooting Stars
Nimbus 1000
Twigger 90
Firebolt
Moves
- Bludger Backbeat: The Beater hits the Bludger backwards.
- Dopplebeater Defence: Both Beaters hit the Bludger at the same time for extra power.
- Double Eight loop: The Keeper swerves around all three hoops at high speed to block the Quaffle.
- Hawkshead Attacking Formation: Chasers form an arrowhead pattern and fly to the hoops.
- Parkin's Pincer: Two chasers close in on an opposing Chase on either side while a third flies headlong towards them.
- Plumpton Pass: A seemingly careless move by the Seeker to scoop the Snitch in the Seeker's sleeve.
- Porskoff Play: The chaser flies up with the Quaffle to make the opposing Chasers believe that he is intending to score but the Chaser throws the Quaffle down to another Chaser to score.
- Reverse Pass: A Chaser throws the Quaffle over one shoulder to a team member.
- Sloth Grip Roll: Hanging upside down from a broom, gripping tightly with hands and feet to avoid a bludger.
- Starfish and Stick: The Keeper holds the broom horizontally with one hand and one foot curled around the handle while keeping all limbs outstretched.
- Transylvanian Tackle: This is a fake punch at the nose. A long as contact is not made, the move is not illegal.
- Woollongong Shimmy: A high speed zig-zagging movement intended to throw of opposing chasers.
- Wronski Feint: The Seeker hurtles down towards the ground pretending to have seen the Snitch but pulls out of the dive at the last second to make the other Seeker crash.
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