Chapter 16


Contents

[edit] Timeframe [16]

Second Week of June, 1992


[edit] Synopsis [16]

The end-of-year examinations begin not long after the detention. Harry is left amazed at how he manages to get through them all whilst partially expecting Voldemort to return at any moment.
When all of the tests had been completed, Harry, Ron and Hermione decide to visit Hagrid. Hagrid mentions that the cloaked stranger from the pub that offered the dragon egg was very interested in the three-headed dog. He also admits that he let slip to the stranger that the dog can be controlled by playing it music.
The trio are shocked by this revelation and realise that Snape could go through the trapdoor at any given moment. They know that the best course of action would be to tell Professor Dumbledore of their concerns, but learn that he has received an urgent letter from the Ministry of Magic and has had to depart for London. Not knowing who to trust, the trio decide that they will have to get to the stone first and head Snape off.
That night, they try to slip out of the Gryffindor common room, but are stopped by Neville. He stands firmly in their way and won�t let them pass. Not knowing what they plan to do, he believes they are simply going to sneak around school. He doesn�t want them to get caught and loose Gryffindor more points. With little alternative, Hermione is forced to cast a jinx on Neville so that they can pass.
When the trio arrive at the corridor that the dog dwells inside, they see that it has already been placed under control. This tells them for sure that Snape has already made his move to seize the stone. With no time to loose, they jump through the trapdoor. A plant cushions their fall but it tries to strangle them with its long vines. Hermione identifies it as Devils Snare and says that it can be overcome by setting it alight. They manage to escape the plant with no ill effects. The next obstacle is a chamber filled with flying keys. At the opposite end is an unlocked door that needs to be passed through to progress. The keys are caught by using a broomstick. Harry mounts it and uses his Quidditch skills to identify and grab the correct key. It works in the lock, allowing the trio to go onwards. The next challenge to stand in their way is a giant chessboard. The pieces have been transfigured to give them lifelike properties. The trio need to play their way across the board to progress. Ron is a good chess player and directs the game. However, he has to sacrifice himself so that Harry and Hermione can continue the quest. Luckily, Snape has already eliminated the fifth challenge, a large troll, and Harry and Hermione do not need to waste any time dealing with it. The obstacle in the next chamber is a set of dangerous potions mixed with benign ones. A door at the end of the chamber can only be opened if the person wishing to go through drinks the correct potion. A riddle accompanies the potions, making it easier to make a choice. Hermione uses logic to identify the right one, but it contains only enough liquid for one person to drink. Harry takes the potion and walks through the door, leaving Hermione to go and save Ron and then return to the main school to alert the faculty.


[edit] Setting [16]

  • Beneath Hogwarts School of Witchcraft and Wizardry

    [edit] Characters [16]

    Featured:

  • Cuthbert Binns
  • Filius Flitwick
  • Hermione Granger
  • Rubeus Hagrid
  • Lee Jordan
  • Neville Longbottom
  • Minerva McGonagall
  • Peeves
  • Harry Potter
  • Severus Snape
  • Fred Weasley
  • George Weasley
  • Ron Weasley
    Mentioned:
  • Bane
  • Albus Dumbledore
  • Argus Filch
  • Firenze
  • Poppy Pomfrey
  • Quirinus Quirrell
  • Pomona Sprout
  • Lord Voldemort
  • Last edited by Reason on 10 January 2009 at 02:06
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